Hit Area
Progress counts only when the hit lands in one of the specified body areas.
{ "type": "HitArea", "areas": ["Head"]}Fields
Section titled “Fields”| Field | Type | Description |
|---|---|---|
type | string | Exactly 'HitArea' |
areas | enum[]: Head | Chest | Stomach | Arm | Hand | Leg | Foot | Body areas that the hit must land in. One of: Head, Chest, Stomach, Arm, Hand, Leg, Foot. A hit qualifies when its area is any one of the listed areas. For a Kill objective, the area of the killing blow is used. For a Damage objective each hit is judged on its own area. At least one entry (hit area) is required. |
- The seven areas are
Head,Chest,Stomach,Arm,Hand,Leg, andFoot. A hit qualifies when its area is any one of the listed areas. - On a Kill objective the area of the killing blow is used: the kill counts only when the attacker’s last hit on the victim landed in a selected area.
- On a Damage objective each hit is judged on its own area.
- Damage with no body area (fire, explosions, bleeding) resolves to no area and never satisfies the condition.
- The list must have at least one entry.
- Pair it with a Kill objective for “kill with a headshot”, or a Damage objective for “deal leg damage”.
