Skip to content
Contractsv1.7.0

Hit Area

Progress counts only when the hit lands in one of the specified body areas.

{
"type": "HitArea",
"areas": ["Head"]
}
FieldTypeDescription
typestringExactly 'HitArea'
areasenum[]: Head | Chest | Stomach | Arm | Hand | Leg | FootBody areas that the hit must land in. One of: Head, Chest, Stomach, Arm, Hand, Leg, Foot. A hit qualifies when its area is any one of the listed areas. For a Kill objective, the area of the killing blow is used. For a Damage objective each hit is judged on its own area. At least one entry (hit area) is required.
  • The seven areas are Head, Chest, Stomach, Arm, Hand, Leg, and Foot. A hit qualifies when its area is any one of the listed areas.
  • On a Kill objective the area of the killing blow is used: the kill counts only when the attacker’s last hit on the victim landed in a selected area.
  • On a Damage objective each hit is judged on its own area.
  • Damage with no body area (fire, explosions, bleeding) resolves to no area and never satisfies the condition.
  • The list must have at least one entry.
  • Pair it with a Kill objective for “kill with a headshot”, or a Damage objective for “deal leg damage”.