Fishing
⭐ Premium
Requires the player to catch specified fish, optionally using specific bait. Counts 1 per fish caught.
{ "type": "Fishing", "title": "Catch fish for dinner", "description": "", "amountRequired": 10, "conditions": {}, "fish": ["fish.anchovy", "fish.herring"], "bait": ["worm"]}Fields
Section titled “Fields”| Field | Type | Description |
|---|---|---|
type | string | Exactly 'Fishing' |
title | string | Short, human-readable name. Must not be empty. |
description | string | A blurb of 1 to 3 sentences. May be empty if the title is self-explanatory. |
amountRequired | integer (≥ 1) | How many of the target fish the player must catch. |
cooldown | object | null | Optional pacing limit on how fast progress adds up: at most maxAmount units of progress count in any sliding window of windowSeconds. Absent means progress adds up freely. While the window's budget is used up, further progress is ignored and the player sees a countdown to the next available moment. |
burst | object | null | Optional clustering requirement: actions only count when they arrive clustered, at least amount units within one trailing window of windowSeconds forming one burst. When present, amountRequired counts completed bursts instead of raw actions. Actions that age out of the window without completing a burst never count. Absent means no clustering. |
conditions | map | Optional conditions that restrict when progress counts. Progress is recorded only when the objective's main requirement and all of these conditions are met. Use an empty map for none. |
hideDetails | boolean | When true, hides this objective's in-game condition strip and details popup, so the description is the only explanation players get. Title, description and progress still show. Absent means false. |
fish | string[] | Rust item shortNames (e.g. fish.anchovy, fish.herring, fish.sardine). |
bait | string[] | Items usable as fishing bait (e.g. worm, grub, fish.minnows, bearmeat, chicken.raw). |
- Progress increments by one each time a listed fish is caught.
- The
baitlist gates how the fish is caught:- Non-empty: the bait currently loaded in the rod must be one of the listed baits, or the catch doesn’t count.
- Empty: any bait qualifies.
