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Contractsv1.7.0

Load the default data

You don’t have to author anything to get started. On first load, Contracts writes a full set of default data: ready-to-play contracts grouped into four rotating categories: hourly, daily, weekly and wipe.

What’s a contract?

There are a total of 86 contracts that ship with the plugin by default, spread across the four default categories listed below. The default contracts are designed purposefully to touch a bit of every feature of the plugin.

The breakdown by objective type. They may total more than 86 because some contracts have multiple objectives of different types:

Objective typeContracts
Kill16
Gather8
Loot6
Damage5
Harvest5
CardSwipe4
CrateHack4
Fishing4
Gamble4
Heal4
Cloning3
Cook3
Craft3
Plant3
Playtime3
Travel3
TurnIn3
Visit3
Mix2
Recycle1
Repair1

What’s a category?

The defaults populate four categories, each rotating on its own timer:

CategoryContractsRotates everyTheme
Hourly Contracts171 hourQuick, easy contracts
Daily Contracts3924 hoursAchievable mid-effort contracts
Weekly Contracts237 daysHarder, higher-value contracts
Wipe Contracts7Never (whole wipe)Long-term prestige goals

What’s a preset?

The defaults also include 30 presets, though apart from the @scientists and @animals presets, most are just examples to support the default contracts, not something you’ll likely re-use.