Load the default data
You don’t have to author anything to get started. On first load, Contracts writes a full set of default data: ready-to-play contracts grouped into four rotating categories: hourly, daily, weekly and wipe.
Default data
Section titled “Default data”Default Contracts
Section titled “Default Contracts”There are a total of 86 contracts that ship with the plugin by default, spread across the four default categories listed below. The default contracts are designed purposefully to touch a bit of every feature of the plugin.
The breakdown by objective type. They may total more than 86 because some contracts have multiple objectives of different types:
| Objective type | Contracts |
|---|---|
| Kill | 16 |
| Gather | 8 |
| Loot | 6 |
| Damage | 5 |
| Harvest | 5 |
| CardSwipe | 4 |
| CrateHack | 4 |
| Fishing | 4 |
| Gamble | 4 |
| Heal | 4 |
| Cloning | 3 |
| Cook | 3 |
| Craft | 3 |
| Plant | 3 |
| Playtime | 3 |
| Travel | 3 |
| TurnIn | 3 |
| Visit | 3 |
| Mix | 2 |
| Recycle | 1 |
| Repair | 1 |
Default Categories
Section titled “Default Categories”The defaults populate four categories, each rotating on its own timer:
| Category | Contracts | Rotates every | Theme |
|---|---|---|---|
| Hourly Contracts | 17 | 1 hour | Quick, easy contracts |
| Daily Contracts | 39 | 24 hours | Achievable mid-effort contracts |
| Weekly Contracts | 23 | 7 days | Harder, higher-value contracts |
| Wipe Contracts | 7 | Never (whole wipe) | Long-term prestige goals |
Default Presets
Section titled “Default Presets”The defaults also include 30 presets, though apart from the @scientists and @animals presets, most are just examples to support the default contracts, not something you’ll likely re-use.
